Tag Archive: mobile


TOKYO – Japanese electronics maker Panasonic forecast Friday it would log a record net loss of 780 billion yen ($10.2 billion) for the year through March, nearly twice its previous estimate, amid weak TV and mobile phone sales and restructuring costs.

Panasonic also blamed production disruptions from flooding in Thailand and declining sales of digital products.

The revised net loss figure is far larger than the company’s previous worst loss of 427.7 billion yen logged for the fiscal year through March 2002, when it was still Matsushita Electric Industrial Co.

For the October-December quarter, Panasonic reported a net loss of 197.6 billion yen ($2.6 billion). A year earlier, it had reported a net profit of 40 billion yen for the same quarter.

The yen’s strength against the dollar and euro, which erodes foreign earned income when repatriated to Japan, also hurt income. Osaka-based Panasonic gets just under half its sales from outside the country.

Panasonic is in the middle of streamlining its businesses and cutting jobs after acquiring Sanyo Electronics Co. Some Panasonic and Sanyo products, including refrigerators and washing machines, overlap. Panasonic has said it hopes to focus on relatively new areas such as solar panels and expensive gadgets.

The larger projected annual net loss was linked largely to restructuring costs, from early retirement packages to impairment losses of fixed assets, it said in a presentation.

Quarterly sales declined 14 percent to 1.96 trillion yen.

Last month, Moody’s Investors Service lowered its credit rating for Panasonic Corp. one notch, from A2 to A1, saying the company’s financial strength has deteriorated since it acquired the remaining stakes in Sanyo Electric Co. and Panasonic Electric Works Co.

About 41 percent, or 3.3 million, veterans enrolled in the Veterans Affairs Department health system live far from a VA hospital, so last week the department added another 20 vehicles to its fleet of 50 mobile vet centers packed with sophisticated communications gear to bring medical care and other services to rural veterans. Read the whole story at Nextgov.com.

CHICAGO, Dec. 8, 2011 /CHICAGOPRESSRELEASE.COM/ — Having tested over 5,000 mobile device participants and partnered with over 25 mobile clients, User Centric is a global leader in mobile usability testing. Throughout these projects, clients often have common questions.  To honor the recent achievement of completing the 250th project in the mobile space, User Centric has compiled the top five questions companies have when conducting usability testing of a mobile device or application and answered them from this experienced point of view.

1. Does a fully functional prototype have to be built before user testing?
It is not necessary to develop a fully functional prototype before usability testing. Not only does building a fully functional prototype take time and money, but the more fully built-out an application is, the more difficult it is to make changes. Primary use cases and paths should be built out, but secondary areas can be addressed via expectations. For example, if a user tries to go down a path that is not yet built out, the moderator will simply ask what they would expect to see after clicking on that item.

The key is to test designs with users early and often. Test stimuli can range from:

  • Low fidelity paper prototypes or HTML mockups
  • High fidelity prototypes including digital or touch prototypes on a computer
  • Interactive simulators on a touch screen handset
  • Beta or post-launch applications

At User Centric, rapid iteration studies are often conducted where one to two days of testing is completed, then changes are made to the stimuli based on initial findings, and then another one to two days of testing are conducted to validate those changes. This is a great way to get quick feedback on changes during a single study.

If needed, User Centric can also build and iterate the prototype(s) for testing, including rapid iteration of the prototype(s) between fieldwork days.

2. Should the user’s device be tested or is it better to provide a device?
The goal is to recreate the actual user experience as much as possible; therefore, it is important that learning a new device does not interfere with the mobile experience. There are a few ways to recreate a natural experience in a lab setting, but there are tradeoffs to each.

Option 1: Participants use their own device during the test.  The benefits to this include familiarity of device with no hardware learning and as it is their device, it will contain their applications, settings, and data so there is no need to create dummy accounts.  There are risks to this option as it is possible a participant may forget to bring their mobile device to the testing session. Therefore, backup devices are necessary or sessions could be lost. While participants are reminded to bring their devices when they are recruited and confirmed, there is always a chance they may forget.  Another risk is that participants may have different settings across their devices which may impact their experience. To ensure a consistent experience, additional time may need to be built into the beginning of each session to ensure consistency across device settings.  There is also the possibility that if data usage is required during testing and participants do not have an unlimited data plan, they may not want to use their data during the session.

Option 2: Provide the testing devices and recruit participants who are familiar with those devices. For example, if testing with the Android OS, recruit users who have an Android device (paying attention of course to major differences such as touch screen vs. non-touch screen). Benefits of this option are that it is easier to control device settings, no sessions will be lost if a participant forgets their phone, minimal to no learning, and users do not have to show their actual user data (e.g., bank account information, passwords, Twitter/Facebook feeds, etc.).  The risks are that any differences in experiences due to different user settings will not be captured and tasks that require personalized user data (e.g., Facebook, Twitter) require creation of dummy accounts beforehand and key experiences may be missed if the data is not theirs.

3. What devices and user groups should be tested?
A representative sample of users or intended users should be included. Consider some of the following: Do users and/or intended users fall into certain age groups? Do they own specific types of devices? Do they exemplify specific characteristics like being an early adopter, owning certain devices (such as tablets, DVR, video camera), etc.?  User Centric works with clients to develop a screener (a list of questions used during the recruitment process) to ensure intended target users are being tested.

4. Are there differences between iPhone and Android users? Do both need to be included in a study?
In general, there tends not to be much difference between iPhone and Android users in terms of task success. Differences are more subtle and revolve around expectations of OS specific interactions (e.g., swipe vs. long press; menu key on Android). Greater differences are seen between non-touch screen BlackBerry users and touch screen users, regardless of OS. This is because the screen size is much smaller on non-touch screen BlackBerry devices (which means more scrolling) and the input method is different (e.g., touching directly on a target vs. scrolling down to select a target).

When determining what devices to include in the study, consider the following:

  • What devices do the users own?
  • Is the test stimulus an application being built for a specific OS? If yes, then focus on that specific OS. Include a few owners of other devices if there is interest in determining if potential users can successfully and easily use the application.
  • Is the test stimulus a website that will be used on a variety of platforms? If yes, then include a representative sample of device types that current or intended users own as browsers and interactions may differ across different devices.

5. When is lab testing versus remote testing appropriate?
Lab-based research is best suited for testing core phone features and applications and for competitive studies. If the study is seeking to understand pain points, how task flows can be improved, etc. the lab is a good place to capture this type of data. Field studies or studies outside of the lab are best suited for understanding how consumers actually use certain features or applications in their day-to-day lives. Data can be collected outside of the lab in a variety of ways, including contextual interviews, diary methods (text message, picture messages, blogs, online surveys, emails, etc.), phone surveys, remote logging tools on the devices, etc.

Ultimately, when designing a test plan for a mobile usability project, experience is essential to ensure project goals are met. User Centric has a deep seeded passion for the mobile industry as approximately 40-percent of our work in user experience research is in mobile. Seven out of the eight top mobile manufacturers in the country have trusted User Centric with their usability testing, user-centered design and user research.  Read more about our mobile experience by visiting http://www.usercentric.com/mobile.

Contact: Pamela Stoffregen-Gay
Phone: (630) 320-3922

SOURCE User Centric


http://www.usercentric.com

Mobile Device and Mobile Application Usability Testing | Chicago Press Release Services – Chicago’s leading press release newswire service; professional press release services, press release distribution and newswire services.



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CHICAGO, Nov. 15, 2011 /CHICAGOPRESSRELEASE.COM/ — SourceLink, a top 5 largest privately held CRM/Direct Marketing Agency and top 3 GPO Supplier, releases their new product BLINK, as a component of its Statement and Transactional Billing+ products and services suite.

(Logo: http://photos.CHICAGOPRESSRELEASE.COM.com/prnh/20110711/CL33332LOGO )

BLINK is a tool that efficiently allows enrollees and users to have secure, authorized access to billing statements and notices by utilizing an existing and familiar online framework. In addition to paperless presentment, customers can make payments online and are directed through links on the company’s website to a branded payment page that accepts ACH and card payments, one-time or recurring. One of the key features in BLINK’s functionality is quick access to payment history and statements. This not only assists the customer, but also reduces the number and length of customer-service calls, which will alleviate time and costs associated with these issues. BLINK offers a mobile application that is customizable to the user’s mobile device, which can drastically improve the billing experience. Integrated personalized email delivery offers a one-to-one experience for the customer.

“We are pleased to release BLINK as part of our overall Billing+ Suite of services. By leveraging online and interactive channels, this solution increases speed-to-market, saves time and money, enhances communication and supports ‘Go Green’ initiatives,” says Pat O’Brien, Chief Marketing Officer. “This product utilizes state- of-the-art technology, for electronic presentment, payment and financial transactions that will allow both the customer and the business to alleviate time-consuming tasks through a self-serve and user-friendly interactive tool.”

“We are excited to expand our suite of solutions that not only provide quick to market customer branding, but also a strategy to drive user adoption, by deploying advanced segmentation techniques and models to identify key customer demographics. We have the right mix of technology, security and usability to provide a leading solution in the market,” says Jim Wisnionski, SourceLink VP and Chief Information Officer.

About SourceLink

SourceLink creates results-driven communication solutions.  Combining strengths in marketing analytics, data intelligence, technology and production expertise, SourceLink crafts and executes data-driven direct marketing and transactional document outsourcing solutions.  SourceLink’s analytic and communication solutions improve marketing ROI through greater relevance and increased response.  On the production side, SourceLink solutions reduce costs through more efficient operations and postal optimization.  SourceLink operates in six U.S. locations. For more information, visit www.sourcelink.com.

Contact:
Cathy Crone
SourceLink, LLC
864-678-2150 – ccrone@sourcelink.com

SOURCE SourceLink


http://www.sourcelink.com

SourceLink Releases BLINK, an Advanced Electronic Billing Presentment and Payment Service | Chicago Press Release Services – Chicago’s leading press release newswire service; professional press release services, press release distribution and newswire services.



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HOFFMAN ESTATES, Ill., Nov. 3, 2011 /CHICAGOPRESSRELEASE.COM/ — This holiday shopping season, Sears and Kmart are reaching customers in a whole new way by introducing mobile shopping walls located in high-traffic areas to reach customers who are traveling or on-the-go during this busy time of the year. The mobile shopping walls, which feature top toys from Sears and Kmart, provide Quick Response (QR) codes for each item so that customers can make purchases directly from their smartphones, giving customers an innovative and efficient way to accomplish their holiday shopping.

To help guide customers, the mobile shopping walls showcase many of the hottest and most popular toys from Sears’ newly expanded online Toy Shop and Kmart’s popular Fab 15 toy list. A game-changing shopping resource within the toy industry, these virtual shopping destinations allow customers to use QR codes to identify product information, imagery and pricing to make purchases from airports, malls, movie theaters and bus shelters around the country.

“With the hectic holiday season, we know how important it is to make shopping as convenient as possible, which is why we are bringing the Sears and Kmart shopping experience to places that correspond with our customers’ everyday routines,” said Hugo Malan, SVP and president, Fitness, Sporting Goods and Toys. “As more shoppers head online to do their holiday shopping, consumers are now able to be more productive during their wait time. For example, customers can literally do all their holiday toy shopping while they wait for the bus or a delayed flight home.”

The mobile shopping walls are one of many mobile commerce tools that Sears and Kmart offer that delivers an integrated retail experience to customers. Last month, the company began rolling out Apple iPads and iPod Touch devices in nearly 450 Sears and Kmart stores for associates to help customers check inventory, access product information and order products online from anywhere in the store. Additionally, Sears and Kmart continue to provide customers with industry-leading mobile apps that empower them to make purchasing decisions on their own time.

The Sears Toy Shop mobile walls are available in select malls across the country—from the New York area (Galleria White Plains) to Dallas (Northeast Mall). The Kmart Fab 15 walls will also be accessible in movie theater lobbies in major markets, such as Boston and Los Angeles. Additionally, shoppers can find the Sears and Kmart mobile walls in airports in Chicago, Dallas, Denver and Puerto Rico, and at bus shelters nationwide, so that customers can transform their wait time into productive time.

“Our mobile shopping walls are not only convenient because of their unexpected locations, but they offer easy shipping options as well,” said Julia Fitzgerald, chief digital engagement officer, Toys and Sporting Goods for Sears Holdings. “Our goal is to make holiday shopping so simple that customers can find the perfect gift while they are traveling or going about their daily lives, and have them waiting at their doorstep when they arrive home.”

For more information or to shop online visit, http://www.sears.com/toptoys or www.kmart.com/fab15.

About Sears Holdings Corporation

Sears Holdings Corporation is the nation’s fourth largest broadline retailer with over 4,000 full-line and specialty retail stores in the United States and Canada.  Sears Holdings is the leading home appliance retailer as well as a leader in tools, lawn and garden, consumer electronics and automotive repair and maintenance.  Sears Holdings is the 2011 ENERGY STAR® Retail Partner of the Year. Key proprietary brands include Kenmore, Craftsman and DieHard, and a broad apparel offering, including such well-known labels as Lands’ End, Jaclyn Smith and Joe Boxer, as well as the Apostrophe and Covington brands.  It also has the Country Living collection, which is offered by Sears and Kmart.  We are the nation’s largest provider of home services, with more than 11 million service calls made annually.  Sears Holdings Corporation operates through its subsidiaries, including Sears, Roebuck and Co. and Kmart Corporation.  For more information, visit Sears Holdings’ website at www.searsholdings.com. |Twitter: @searsholdings | Facebook: http://www.facebook.com/SHCCareers

SOURCE Sears Holdings Corporation


http://www.searsholdings.com

Sears and Kmart Make Toy Shopping Easier this Holiday Season by Offering New Mobile Shopping Walls | Chicago Press Release Services – Chicago’s leading press release newswire service; professional press release services, press release distribution and newswire services.



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CHICAGO, Nov. 3, 2011 /CHICAGOPRESSRELEASE.COM/ – UBM Studios today launched a free mobile application for service members, veterans and military spouses seeking employment through Milicruit‘s virtual career fair environment. 

Now through smart phones users can access the mobile application to:

  • Access company information & contact recruiters
  • Watch videos
  • Review the Milicruit calendar of upcoming virtual career fairs
  • Receive direct feeds of current veteran unemployment news

“The key to delivering a successful digital experience is to deliver the right content, on the right platform to the right audience with the right user interface,” said Michael O’Sullivan, Creative Director, UBM Studios.  “This new app will help keep veteran job seekers using mobile devices connected to the Milicruit environment regardless of their location.”

The new app is free to download and is available through iTunes and Android Marketplace.

The next Milicruit national virtual career fair is scheduled to take place on November 10, 2011 from 11 a.m. to 4 p.m. EST.  Service members, veterans, and military spouses can register for the Milicruit service at http://www.veteranscareerfair.com   The Milicruit service provides employers an opportunity to meet and interact with job seekers in real-time through high-speed internet access.

In addition, the Milicruit environment is open and available 24/7/365 and job seekers can visit employer booths to research the company, watch videos, visit the employer website, view and apply for jobs and send recruiters messages.

About UBM Studios

UBM Studios is a global leader in interactive digital environments transforming the way audiences connect, educate and engage.  UBM Studios offers a complete global marketing service from content and audience to creative and analytics creating world-class user engagement. For additional information on UBM Studios, visit www.ubmstudios.com.

About Milicruit

Milicruit is the recognized leader in virtual recruiting environments for military veterans.  Powered by UBM Studios, Milicruit brings employers who are committed to helping returning veterans find suitable employment together with job-seeking military veterans and their spouses.  Given the large number of veterans looking to reenter the civilian job market, Milicruit allows employers and job seekers to meet and interact in a convenient online setting.  For additional information on Milicruit or to purchase virtual career fair services, visit www.milicruit.com or contact Kevin O’Brien, at (215) 525-5776 x101 or kevin.obrien@ubm.com.

About UBM LLC

UBM LLC is a leading global business media company. We inform markets and bring the world’s buyers and sellers together at events, online, in print and provide them with the information they need to do business successfully. We focus on serving professional commercial communities, from doctors to game developers, from journalists to jewellery traders, from farmers to pharmacists around the world. Our 6,000 staff in more than 30 countries are organised into specialist teams that serve these communities, helping them to do business and their markets to work effectively and efficiently.

SOURCE UBM Studios


http://www.ubmstudios.com

UBM Studios Launches Free Mobile App for Service Members, Veterans and Military Spouses Seeking Employment Through Milicruit’s Virtual Career Fairs | Chicago Press Release Services – Chicago’s leading press release newswire service; professional press release services, press release distribution and newswire services.



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SAN FRANCISCO – Qualcomm Inc., a chip-maker for mobile phones, reported stronger-than-expected quarterly results driven by rising smartphone demand.

In Qualcomm’s fiscal fourth quarter, which ended Sept. 25, the company’s net income was $1.06 billion, or 62 cents per share, up 22 percent from $865 million, or 53 cents per share, a year ago.

Excluding special items, the company said Wednesday that it earned 80 cents per share, which was higher than the 78 cents per share that analysts polled by FactSet expected.

Revenue rose 39 percent to $4.12 billion, higher than the $3.99 billion expected.

For fiscal 2011, Qualcomm earned $4.26 billion, or $2.52 per share, on $15 billion in revenue.

Qualcomm makes its own chips and licenses its wireless technologies to other companies for use in their chips. The San Diego-based company is benefiting from rising smartphone use, which means phone makers need more powerful and expensive chips to handle voice and data traffic on the devices.

The company said it particularly benefited from demand in emerging markets and in third-generation, or 3G, phones — the common type available today. Many carriers are upgrading their networks to fourth generation, and phones for those networks are starting to appear.

Another maker of cellphone chips, Texas Instruments Inc., last week reported falling net income in its latest quarter on weak overall demand, yet one bright spot was sales of its OMAP “application processors,” which function like a PC’s central processing unit.

Texas Instruments’ weakness lies primarily in areas outside of cellphones, as it makes chips for a variety of industrial and other functions. Another cellphone chipmaker, Broadcom Corp., also reported lower earnings but said its wireless division was strong. Like TI, areas outside of cellphones were the company’s biggest weaknesses, such as chips for broadband modems.

For fiscal 2012, Qualcomm expects earnings of $3.42 per share to $3.62 per share, excluding items, on revenue of $18 billion to $19 billion. Analysts expected earnings of $3.46 per share and revenue of $17.3 billion.

Shares rose $4.86, or 9.3 percent, to $57.04 in extended trading Wednesday after the results were reported. In regular trading earlier, the stock increased $2.04, or 4.1 percent, to close at $52.18.

BLOOMINGTON, Ill., Nov. 2, 2011 /CHICAGOPRESSRELEASE.COM/ — As consumers across the nation are fighting against rising fees and reconsidering their banking options, State Farm Bank is winning over consumers who are looking for a financial institution that’s committed to keeping fees low and providing virtual and mobile tools.

An online bank since 1998, State Farm Bank provides the following products and services:

  • Free Debit Cards: No monthly fees and no minimum purchase requirements to use or have a debit card.
  • Free Checking Accounts: Free checking with no monthly fees and no minimum monthly balance requirements.
  • ATM Fee Rebates: All ATM fees incurred by customers, including charges from non-State Farm Bank ATMs are rebated with a regularly scheduled direct deposit. Customers also receive ATM fee rebates for any international fees incurred for funds withdrawn from a State Farm Checking, Interest Checking, or Money Market Account with a regularly scheduled direct deposit.
  • Convenient Banking Tools: Banking tools such as My Time Deposit™ (deposits via a mobile phone or scanner) are offered to customers for no additional charge, plus access to account information through State Farm’s mobile app, Pocket Agent®.

“As banks across the industry struggle with the decision to raise fees, I’m proud to say State Farm Bank is committed to keeping fees low for our customers. We know that features like free debit cards and convenient mobile banking tools make us an attractive banking choice,” said Andrea O’Connor, State Farm Bank Customer Experience Executive. “We’re here to provide the best for our customers. In fact, State Farm Bank is launching a ‘switch kit’ in 2012 to make the process of transferring bill pay information from an old bank account to State Farm Bank easier for new customers.”

State Farm Bank is a full-service virtual bank that offers checking and savings accounts, credit and debit cards, money market accounts, CDs, and home and auto loans. For more information, visit www.StateFarm.com/Bank.

To schedule an interview with Andrea O’Connor and a new State Farm Bank customer who recently switched from a big bank due to fee frustrations, contact Jessi Newman at 952-346-6026 or jnewman@webershandwick.com.

About State Farm®:

State Farm and its affiliates are the largest provider of car insurance in the U.S. and is a leading insurer in Canada. In addition to providing auto insurance quotes, their 17,800 agents and more than 65,000 employees serve 81 million policies and accounts — more than 79 million auto, home, life and health policies in the United States and Canada, and nearly 2 million bank accounts. Commercial auto insurance, along with coverage for renters, business owners, boats and motorcycles, is also available. State Farm Mutual Automobile Insurance Company is the parent of the State Farm family of companies. State Farm is ranked No. 37 on the Fortune 500 list of largest companies. For more information, please visit http://www.statefarm.com or in Canada http://www.statefarm.ca.

Deposit and Loan Products offered through State Farm Bank®, Bloomington, Illinois, Member FDIC and an Equal Housing Lender. Insurance, annuities and securities products offered by affiliate companies of State Farm Bank are not FDIC insured, are not guaranteed by State Farm Bank, and are subject to investment risk, including possible loss of principal.

SOURCE State Farm


http://www.StateFarm.com/Bank

Online Banks Prove to be Attractive Alternative to High-Fee Banking Options | Chicago Press Release Services – Chicago’s leading press release newswire service; professional press release services, press release distribution and newswire services.



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CHICAGO, Nov. 2, 2011 /CHICAGOPRESSRELEASE.COM/ — Chicago tech startup Central Street Games (www.CentralStreetGames.com) launched earlier this year and is already starting to get its share of the $23 billion dollar sales-promotion market. Central Street Games creates online mobile games that entice players to buy a company’s products. The startup is developing dozens of games for major brands and capitalizing on the growing influence of smartphones and mobile communications.

Financed and headed by Andy McKenna, former Illinois GOP Party chairman and former gubernatorial and U.S. senatorial candidate, Central Street Games unveiled it’s first game  ”Minelab: Epic Find,” in September. The game was created for Minelab, Inc. (www.minelab.com). The Downers Grove based company is the world leader in providing technology for humanitarian demining and consumer metal detecting.

The metal detecting, adventure game is available for free on the Apple marketplace. Successful players can win discounts on Minelab products and even an ounce of gold. “Minelab: Epic Find” allows players to experience the adventure of a hunt as they travel the world searching for precious finds.  To succeed they need to learn how to best use Minelab technology in simulated terrains.  

“Hundreds of millions of people play mobile games everyday. They can be powerful marketing tools because they deliver experience which builds consumer understanding,” says Andy McKenna, president of Central Street Games.

Industry studies forecast that smartphones will be the majority of mobile phones in the United State’s by the end of 2011. Smartphone users spend nearly an hour each day, on average, interacting with mobile apps and websites, and four of the top 10 downloaded apps are games, according to Nielsen.

“The market has proven that casual mobile games are this decade’s new frontier.  If social networking was about communicating, mobile gaming is about engagement,” says Mike Rhodes, Central Street Games technology development director.  ”Marketers are paying attention, and they should be, to this space.”

“A mobile game was a perfect fit to our marketing approach.  It addresses our biggest challenges which are to introduce consumers to the adventure of metal detecting and to demonstrate to those interested why Minelab has the experience and technology to be considered their first choice when selecting a detector,” says Gary Schafer general mange and vice president of Minelab Americas. “Minelab: Epic Find puts a taste of the metal detecting experience right in the hand of our target market.”

MEDIA CONTACT- Anne Kavanagh – (cell) 847 682 3422 or Anne@mediapros247.com

SOURCE Central Street Games


http://www.centralstreetgames.com
http://www.minelab.com

Chicago Startup Creates “Smart Games” for Smart Brands | Chicago Press Release Services – Chicago’s leading press release newswire service; professional press release services, press release distribution and newswire services.



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PLANO, Texas, Oct. 25, 2011 /CHICAGOPRESSRELEASE.COM/ — Tektronix Communications, a leading worldwide provider of communications test and Network Intelligence solutions, continues to address operator challenges for global operators as they deploy and launch LTE networks. According to a recent Heavy Reading study, operators are focused on conformance to industry standards, Quality of Service (QoS), and ensuring interworking between new and existing 2G/3G technologies.(1)

“Operators deploying LTE networks consistently identify interworking with the existing 2G/3G RAN, backhaul, and core, environments as one of the primary challenges as they look to design networks that are efficient to deploy and operate,” said Gabriel Brown, senior analyst, Heavy Reading. “In the Evolved Packet Core, for example, our last operator survey showed that integration and handover with 2G/3G packet-switch core, interworking, and implementation of QoS, are viewed as the three most challenging aspects of deployment.”

LTE is a more complex network and its dynamics pose a challenge to service providers to deliver and assure an end-to-end QoS experience. With LTE initially being deployed alongside many 2G/3G technologies, managing QoS and customer expectations across common applications during handoffs between 3G and 4G networks becomes an even greater challenge. Also, with the need for end-to-end network QoS well-established in the IP core network, LTE as a new mobile access/core technology must deliver on its own promise of quality.

“With the transition to LTE networks, operators require Network and Service Assurance and Customer Experience Management tools to deliver and ensure quality mobile broadband service for all customers,” said Lyn Cantor, president, Tektronix Communications. “Our best-in-class, comprehensive solutions, which have been deployed by major Tier 1 operators globally, support multiple technologies allowing operators to manage and optimize their network from the customer perspective, providing them the opportunity to proactively build enhanced loyalty, strengthen their brand and meet their return on investment goals.”

Tektronix Communications also supports commercial readiness by delivering proven solutions that deliver real-time rich subscriber and service intelligence into OSS/BSS systems so that they can effectively leverage their investment by monetizing the pipe to accelerate revenue from LTE. Additionally, Tektronix Communications’ Network and Service Assurance and Customer Experience Management (CEM) solutions help operators track subscriber behavior and usage to assure all services are delivered properly, especially at times when there are rapid, unpredictable changes in use, ultimately allowing operators to ensure minimal revenue leakage and maximize return on investment.

For additional information on Tektronix Communications’ proven solutions for LTE network operational and commercial readiness, please visit the company at booth #1330 at 4G World in Chicago, October 24-27, 2011.

(1) Heavy Reading, EPC Implementation Challenges, 2011

About Tektronix Communications

Tektronix Communications provides service providers and equipment manufacturers around the world an unparalleled suite of network diagnostics and service assurance solutions for fixed, mobile, IP and converged multi-service networks. This comprehensive set of solutions support a range of architectures and applications such as LTE, fixed mobile convergence, IMS, broadband wireless access, WiMAX, VoIP and triple play. Tektronix Communications is headquartered in Plano, Texas. Learn more about the company’s test, measurement and service assurance solutions by visiting www.tektronixcommunications.com.

Tektronix is a registered trademark of Tektronix, Inc. All other trade names referenced are the service marks, trademarks or registered trademarks of their respective companies.

SOURCE Tektronix Communications


http://www.tektronixcommunications.com

Tektronix Communications Provides Answers to Operator Challenges in Transition to LTE Networks | Chicago Press Release Services – Chicago’s leading press release newswire service; professional press release services, press release distribution and newswire services.



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